

The locals all seem to be shifty and unhelpful at best. The brother in law enters the game as an angry and unforgiving individual, committed to doing things his own way. On the other hand, Nikolay is a gung-ho guy who’s ready to shoot first and ask questions later. While I empathized with Benedek’s anxiety, his obsessive nature, suspicious attitude, and constant need for religious reassurance were annoying. You’ll also notice that every character has their flaws, which makes them more three dimensional. You’re pulled into the narrative by every conversation that you have with the townspeople, and your sister’s husband, Nikolay. This is a title that’s less about jump scares and catching you off guard, and more about creating a constant atmosphere of unease. Saint Kotar: The Yellow Mask is more of an interactive story than a standard point-and-click horror. The key to success is usually making sure that you have the right item to use in the correct place. That is the case in some parts, but there are also a handful of townspeople who are happy to have full-blown conversations with you. You’d think that getting any kind of detail out of this game would be like pulling teeth. However, there seems to be more of a direct focus on the story than the puzzle-solving aspects of the game. You’ll find yourself clicking on every twig and weird stain on the floor just in case. This is a game that pushes people to examine every detail at length. You’ll also discover a handful of items that will be useful for your journey. Clicking on various statues and decorations will give you cryptic messages that you need to fit together with insights from the townspeople. The further you venture into Saint Kotar, the more uncomfortable you feel. If we’ve learned anything from Scooby-Doo, it’s that teamwork makes the dream work, right? Gloomy Gameplay in a Suspicious Town However, they gradually decide to work together on the search for clues.

Initially, both Benedek and his sister’s husband blame each other for the girl’s disappearance. To make matters worse, you’ve also got your brother in law breathing down your neck. However, he can’t leave without tracking his sister down first. You get the sense that Benedek wants to turn tail and run from this town.

Plus, whenever he sleeps, he’s plagued with dreams that make him question his past. He’s disturbed by all the arcane statues and sculptures everywhere (who wouldn’t be). The atmosphere was similar to the start of a few silent hill games, in my opinion.Īs a highly religious guy, Benedek picks up on the creepiness of his surroundings pretty fast. The landscape is covered in shades of grey (and occasionally red), making the town feel a bit like purgatory. The whole atmosphere combined with Benedek’s fear for his sister makes everything more unnerving. Not only do you seem to be stuck in the middle of some misty woods, with no way out in sight, but no-one’s on your side either. The interactions with non-playable characters create an immediate sense of isolation in this game. Others will simply shut down when you try to ask about your sister. Most residents won’t bother opening their doors to you at all. Unlike other games where your NPCs are practically tripping over themselves to help you out, the people in Saint Kotar are pretty closed off. He’s visiting a stunning outdoorsy town to search for his missing sister. You start the game as a man called Benedek Dohnany. It’s basically the appetizer, giving you a taste of what’s to come. Saint Kotar: The Yellow Mask is a prelude to an upcoming full game by Red Martyr entertainment. Let’s explore this free-to-play prologue. Plus, the eerie, yet oddly soothing music in the background ties everything together. The hand-painted art style means that you enjoy searching the landscape for clues. That’s what makes a game like Saint Kotar: The Yellow Mask, so effective.ĭeveloped by Red Martyr Entertainment, this horror comes with plenty of twists and turns to explore. Point and click titles work best when they’re brimming with tension and detail. and We Went Back prove, being stuck in one place can really amp up the horror. However, that doesn’t mean that point-and-click storytelling isn’t effective. I like being able to move around different landscapes when I’m in a video game. Point and click games have never been my favorite style for horrors.
